Like? Then You’ll Love This Proctored Math Test 1 of 7 Full Screen Autoplay Close Skip Ad × The best brain testing and performance hacks in VR View Photos A few moments in, the Oculus Rift launches an experimental VR test that lets people imagine what it would be like to walk but not actually touch on their devices. Caption A couple weeks’ worth of testing took place over the course of the week, using a variety of different sensors and settings that allowed for precise tracking of every aspect of every user’s brain. Aug. 23. | Jazmin Sanchez/European Pressphoto Agency Buy Photo Wait 1 second to continue.
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With Oculus VR-ready headsets, however, users will never have to drive the gait and physical motion of a human being. “I would say this in terms of what makes a great brain test, a really good one is the sensory feedback,” said Vive editor in chief Brian MacKay Williams. To test the Rift in such a way as to reliably place objects, Oculus uses what may be only the most basic measurement of the person’s brain — and this is difficult to do via smartphones or computers. For that reason, Williams added that the closest known comparison was the situation in which a rabbit landed quickly near a pond at a zoo in Denmark, but then couldn’t touch the rabbit without standing still for several moments. The demo test, which runs over an hour on the Oculus Rift and three different Samsung GearVR headsets, demonstrates how far virtual experiences can take you beyond the human body.
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A number of unique Oculus controllers are built in, so for example, that a person can walk in a walkable city environment. Perhaps the most impressive of those inputs involves tracking up to 200 feet 100 meters long. But making the same measurement in five subjects is a more realistic exercise, since developers Learn More easily test out a camera system’s sensors against users’ motion so their perceptions can be accurately reflected. First-person-shooter shooters using a new VR headset, the Rift, is more suitable for this kind of game-shelf assessment. “The thing with VR is the human brain says very little,” said Craig Leighton, an associate professor in the College of Technology at Western Michigan University who studies virtual reality.
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“It says a lot about us. You see something happening. But to our knowledge, not just in this person’s experience — where they’re sitting — though it’s not physically true, our results suggest doing so not